Things that explode are damagetype = 0 
Things that shoot bullets are damagetype = 1 

Damage Type 2 sends out a fan of rays to check for bullet collisions. 
A "blast" if you will, which also throws an enemy back in a certain direction. 
It also delivers much more "direct" damage, whereas the other damage 
is divided by a larger number. 


-----Gun position-----

horiz = -3
vert = 1.5
forward = -10


----muzzleflash position------

alignx = 1
aligny = -1
alignz = 32